RO
tools 2.0 User Interface for 3d Studio Max 6
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Extra
Icons |
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-Shade Selected Faces
-Show Brackets
-Show Selected Shaded
-Show Selected with Edges
-Viewport With Edged Faces
-Viewport Flat shaded
-Viewport Smooth Shaded |
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Description
I created a max user interface that includes all of the Scripts
listed below.
Install
The zip file will unzip to a 3dsmax6 folder with
the folders already setup.
If you decide to to do it manually:
-Copy all the bitmaps (*.bmp) into your "3dsmax6/UI/Icons/"
folder.
-Copy all the scripts (*.mcr) into your "3dsmax6/UI/Macroscripts/"
folder.
-Copy the rotoscope.max, front.jgp, left.jpg into "3dsmax6/Scenes/Rotools/"
folder
-Copy RO tools.clr, RO tools.cui, RO tools.kbd, RO tools.mnu, RO
tools.qop, RO tools.ui into your "3dsmax6/UI/" folder.
To
Activate UI
To activate UI, inside of max go to pulldownmenu "customize/Load
Custom UI scheme"and load "RO tools.ui"
note: by loading the "RO tools.ui" will replace all your
hotkeys with the ones inside of the "RO tools.ui"
If you want to keep your hotkeys, Instead of loading the whole UI,
go to pulldown
menu "Cuztomize/Customize User Interface" go to the Toolbars
Tab and go to load, and
then load "RO tools.cui" (this will only change your buttons
Interface)
__________________________________________________________________________________________________________
for more info please visit www.rodneyolmos.com |
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This
are various scripts I created for 3d Studio Max, after using Max,
Maya and Animation Master, I wanted to put some of the cool tools
in one package, thats the reason why some of this tools got created,
download them at your own risk =), hope you find them helpful.
- RO Tools
- Object Display
- SubDivision
- Viewport Views
- Rotoscope System
- SubObject buttons
- Polytools
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RO
Tools Scripts Max
6 Updated 11/09/2003
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Description
Some miscelleneous tools I created to help here and there
=).
Smart Collapse
- It tries to collapse to An Editable Poly model (you may
also collapse multiple objects)
- On Editable Poly models, smart collapse is able to reset
the Iterations to 0 before you collapse even if you have other
modifiers on top, that way you dont have to worry about you
model been baked at the display iteration setting when collapsing.
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If you collapse multiple objects at the same time and they
have different Display Iterations, the models will be baked
at that iteration setting.
Center
Pivot
- It centers the pivot
- You can also apply it to a multiple selection.
Adjust
Pivot
- Working on this one
Screen/World Toggle
- It toggles the Reference Cordinate System between screen
mode and world mode.
- Also when you toggle into screen mode it turns off the transform
gizmo.
Show
End Result
- Shows the End Result
on the Modifier Stack
Soft
Selection Mode
- Toggles Soft Selection
On/Off
Soft
Selection Grow
- It
grows the soft Selection by increments of .5
Soft
Selection Srhink
- It shrinks the soft
Selection by increments of .5 |
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Object
Display Scripts Max
6 Updated 11/09/2003
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Script
List
-Backface Cull (Toggle)
-Box Mode (Toggle)
-Show Hidden Edges (Toggle)
-Show Points (Toggle)
-Show Trajectory (Toggle)
-Object Transparent (Toggle)
-Vertex Colors (Toggle)
-Vertex Alpha (Toggle) |
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Move
on top of Buttons to see effect |
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Description
-You can change the property
of how the object will be seen in the viewport.
-Buttons will stay pressed based on the object property
-You can affect multiple objects at the same time |
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SubDivision
Scripts Max
6 Updated 11/09/2003
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Script
List
-Subdivide Up
-Subdivide Down
-SubD Render Iteration set to 3 (Toggle)
Note:
Another script I use in combination with these ones
is one called "smart collapse",
smart collapse is able to reset the Iterations at 0
before you collapse even if you have other modifiers
on top, that way you dont have to worry about you model
collapsing based on the display iteration setting. |
Move
on top of Buttons to get an idea on how it works |
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Move
on top of Buttons to get an idea on how it works |
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Description
Got this idea from Animation
Master
- This scripts only work on Editable Poly models with or with
out a Meshsmooth Modifier.
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If you have a meshsmooth modifier it will affect the "meshsmooth"
modifier and ignore the "Editable Poly" modifier.
- You can not affect multiple models at the same time, I will
add this feature later, when I figure out how to filter stuff
in maxscript =( which seems hard.
Subdivide
Up
- It will make an "Editable Poly Model's" Subdivision
Display Iteration go up by 1.
(Example: if the Display Value is set to "0" it
will go to "1", if is set to "1" it will
go to "2")
- "2" is the max it can go up to, max is to slow
to handle more than that.
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If you have a meshsmooth modifier it will affect the "meshsmooth"
modifier and ignore the "Editable Poly" modifier.
Subdivide
Down
- It will make an "Editable Poly Model's" Subdivision
Display Iteration go down by 1.
(Example: if the Display Value is set to "2" it
will go to "1", if is set to "1" it will
go to "0")
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If you have a meshsmooth modifier it will affect the "meshsmooth"
modifier and ignore the "Editable Poly" modifier.
SubD
Render Iteration set to 3
- It will toggle the SubD render Iterations from "3"
to "0". |
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Views
Remember Scripts Max
6 Updated
11/09/2003
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Script
List
-Change to Back View
-Change to Front View
-Change to left View
-Change to Right View
-Change to Top View
-Change to bottom View
-Change to Perspective View |
Description
Got
this idea from Animation
Master
-You can change views in the viewport, and it will remember
the viewports view.
Example: If you are zoomed on a characters head on a Left viewport,
and you switch to a front viewport, next time you switch to
the left viewport it will remember that you were zoomed on the
head. |
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Rotoscope System Scripts Max
6 Updated 11/09/2003
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Script
List
-Rotoscope Load
-Rotoscope Delete
-Rotoscope Lock
-Rotoscope Adjust
-Rotoscope Hide/Show (Toggle)
-Rotoscope Left Image
-Rotoscope Left Image delete
-Rotoscope
Right Image
-Rotoscope Right Image delete
-Rotoscope Front Image
-Rotoscope Front Image delete
-Rotoscope Back Image
-Rotoscope Back Image delete
-Rotoscope Top Image
-Rotoscope Top Image delete
-Rotoscope Bottom Image
-Rotoscope Bottom Image delete
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Description
Got
this idea from Animation
Master
-Create a Rotoscope (practically a cube), where you can load
Images in each side of it, front, left, top, etc.
-You can Adjust the Rotoscope size, and since its a cube it
will affect all sides at the same time, so you rotoscope's
size stays consistent in all viewports, just make sure that
your images are square and aligned in photoshop before you
load them in.
-You can move the Rotoscope and Lock it so you dont move it
or touch it anymore.
-You can also Hide/Show (Toggle) the Rotoscope, which is independent
of your viewport Display settings, so you can work on wireframe
and still see the Rotoscope. |
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SubObject
Buttons Scripts Max
6 Updated 11/09/2003
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Description
- You can Toggle to suboject Mode by hitting a button, or using
a hotkey
- Nice thing about it is that the button stays "on"
depending on what mode you are in.
Modes
Object,Vertex,Edge,Open Edges,Polygon,Element. |
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Polytools
Scripts Max
6 Updated 11/09/2003
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to Maxscripts
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Description
- Just mainly grab a lot of the max polytools and put them in
here, all I did was to add icons in them, oh yea the only new
ones are Crease Hard and Crease Soft
for Edges. |
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