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- RO tools 2.0 User Interface for 3D Studio Max 6
- Maxscripts

RO tools 2.0 User Interface for 3d Studio Max 6
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Extra Icons
 

-Shade Selected Faces

-Show Brackets

-Show Selected Shaded

-Show Selected with Edges

-Viewport With Edged Faces

-Viewport Flat shaded

-Viewport Smooth Shaded
   

Description
I created a max user interface that includes all of the Scripts listed below.


Install

The zip file will unzip to a 3dsmax6 folder with the folders already setup.

If you decide to to do it manually:
-Copy all the bitmaps (*.bmp) into your "3dsmax6/UI/Icons/" folder.
-Copy all the scripts (*.mcr) into your "3dsmax6/UI/Macroscripts/" folder.
-Copy the rotoscope.max, front.jgp, left.jpg into "3dsmax6/Scenes/Rotools/" folder
-Copy RO tools.clr, RO tools.cui, RO tools.kbd, RO tools.mnu, RO tools.qop, RO tools.ui into your "3dsmax6/UI/" folder.

To Activate UI
To activate UI, inside of max go to pulldownmenu "customize/Load Custom UI scheme"and load "RO tools.ui"

note: by loading the "RO tools.ui" will replace all your hotkeys with the ones inside of the "RO tools.ui"
If you want to keep your hotkeys, Instead of loading the whole UI, go to pulldown
menu "Cuztomize/Customize User Interface" go to the Toolbars Tab and go to load, and
then load "RO tools.cui" (this will only change your buttons Interface)
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for more info please visit www.rodneyolmos.com

 
MaxScripts
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  This are various scripts I created for 3d Studio Max, after using Max, Maya and Animation Master, I wanted to put some of the cool tools in one package, thats the reason why some of this tools got created, download them at your own risk =), hope you find them helpful.

- RO Tools
- Object Display
- SubDivision
- Viewport Views
- Rotoscope System

- SubObject buttons

- Polytools
 
RO Tools Scripts Max 6 Updated 11/09/2003
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Script List
-Smart Collapse
-Center Pivot
-Adjust Pivot
-Screen/World Toggle
-Show End Result
-Soft Selection Mode
 

-Soft Selection Grow
-Soft Selection Shrink

       

Description
Some miscelleneous tools I created to help here and there =).

Smart Collapse

- It tries to collapse to An Editable Poly model (you may also collapse multiple objects)
- On Editable Poly models, smart collapse is able to reset the Iterations to 0 before you collapse even if you have other modifiers on top, that way you dont have to worry about you model been baked at the display iteration setting when collapsing.
- If you collapse multiple objects at the same time and they have different Display Iterations, the models will be baked at that iteration setting.

Center Pivot
- It centers the pivot
- You can also apply it to a multiple selection.

Adjust Pivot
- Working on this one


Screen/World Toggle
- It toggles the Reference Cordinate System between screen mode and world mode.
- Also when you toggle into screen mode it turns off the transform gizmo.

Show End Result
-
Shows the End Result on the Modifier Stack

S
oft Selection Mode
-
Toggles Soft Selection On/Off


S
oft Selection Grow
-
It grows the soft Selection by increments of .5


S
oft Selection Srhink
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It shrinks the soft Selection by increments of .5

 
Object Display Scripts Max 6 Updated 11/09/2003
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Script List
-Backface Cull (Toggle)
-Box Mode (Toggle)
-Show Hidden Edges (Toggle)
-Show Points (Toggle)
-Show Trajectory (Toggle)
-Object Transparent (Toggle)
-Vertex Colors (Toggle)
-Vertex Alpha (Toggle)

Move on top of Buttons to see effect
 
 
     

Description
-You can change the property of how the object will be seen in the viewport.
-Buttons will stay pressed based on the object property
-You can affect multiple objects at the same time

 
SubDivision Scripts Max 6 Updated 11/09/2003
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Download
Sub D.zip
 

Script List
-Subdivide Up
-Subdivide Down
-SubD Render Iteration set to 3 (Toggle)

Note: Another script I use in combination with these ones is one called "smart collapse", smart collapse is able to reset the Iterations at 0 before you collapse even if you have other modifiers on top, that way you dont have to worry about you model collapsing based on the display iteration setting.

Move on top of Buttons to get an idea on how it works
         
   
 
   
 
   
 
         
Move on top of Buttons to get an idea on how it works
       
     
       

Description Got this idea from Animation Master
- This scripts only work on Editable Poly models with or with out a Meshsmooth Modifier
.
- If you have a meshsmooth modifier it will affect the "meshsmooth" modifier and ignore the "Editable Poly" modifier.
- You can not affect multiple models at the same time, I will add this feature later, when I figure out how to filter stuff in maxscript =( which seems hard.

Subdivide Up
- It will make an "Editable Poly Model's" Subdivision Display Iteration go up by 1.
(Example: if the Display Value is set to "0" it will go to "1", if is set to "1" it will go to "2")
- "2" is the max it can go up to, max is to slow to handle more than that.
- If you have a meshsmooth modifier it will affect the "meshsmooth" modifier and ignore the "Editable Poly" modifier.

Subdivide Down
- It will make an "Editable Poly Model's" Subdivision Display Iteration go down by 1.
(Example: if the Display Value is set to "2" it will go to "1", if is set to "1" it will go to "0")
- If you have a meshsmooth modifier it will affect the "meshsmooth" modifier and ignore the "Editable Poly" modifier.

SubD Render Iteration set to 3
- It will toggle the SubD render Iterations from "3" to "0".

 
Views Remember Scripts Max 6 Updated 11/09/2003
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Script List
-Change to Back View
-Change to Front View
-Change to left View
-Change to Right View
-Change to Top View
-Change to bottom View
-Change to Perspective View

Description Got this idea from Animation Master
-You can change views in the viewport, and it will remember the viewports view.
Example: If you are zoomed on a characters head on a Left viewport, and you switch to a front viewport, next time you switch to the left viewport it will remember that you were zoomed on the head.
 
Rotoscope System Scripts Max 6 Updated 11/09/2003
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Script List
-Rotoscope Load
-Rotoscope Delete
-Rotoscope Lock
-Rotoscope Adjust
-Rotoscope Hide/Show (Toggle)

-Rotoscope Left Image
-Rotoscope Left Image delete
-Rotoscope Right Image
-Rotoscope Right Image delete

-Rotoscope Front Image
-Rotoscope Front Image delete
-Rotoscope Back Image
-Rotoscope Back Image delete
-Rotoscope Top Image
-Rotoscope Top Image delete
-Rotoscope Bottom Image
-Rotoscope Bottom Image delete

     
       
 
       

Description Got this idea from Animation Master
-Create a Rotoscope (practically a cube), where you can load Images in each side of it, front, left, top, etc.
-You can Adjust the Rotoscope size, and since its a cube it will affect all sides at the same time, so you rotoscope's size stays consistent in all viewports, just make sure that your images are square and aligned in photoshop before you load them in.
-You can move the Rotoscope and Lock it so you dont move it or touch it anymore.
-You can also Hide/Show (Toggle) the Rotoscope, which is independent of your viewport Display settings, so you can work on wireframe and still see the Rotoscope.

 
SubObject Buttons Scripts Max 6 Updated 11/09/2003
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Description
- You can Toggle to suboject Mode by hitting a button, or using a hotkey
- Nice thing about it is that the button stays "on" depending on what mode you are in.

Modes
Object,Vertex,Edge,Open Edges,Polygon,Element.
 
Polytools Scripts Max 6 Updated 11/09/2003
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Description
- Just mainly grab a lot of the max polytools and put them in here, all I did was to add icons in them, oh yea the only new ones are Crease Hard and Crease Soft for Edges.